A Use Case for Mechanim’s Blend Trees

Recently I’ve acquired a Unity certification and along the way I’ve learned some useful tips that have helped me restructure some of the aspects of the game I’m working on- Alicorn Princess Blast. Creating this game has been an absolute joy despite the setbacks. It yields a lot of learning opportunities and has challenged me to think about game and …

Crunch Culture, Management and Mental Health

So recently there was an article written by Alex St. John; who is known for being a big contributor to DirectX and a co-founder of Wild Tangent Inc. The article is a response to the recent problem that developers the world over have been talking discussing, which is the rampant spread of crunch culture within the games industry and how …

Lessons Learned While Making Alicorn Princess Blast

I know it’s a bit too early to talk it since the game is still actively being worked on. But over the course of these last few years I’ve learned quite a bit while working on Alicorn Princess Blast about myself as a designer and as a person. I figured it would be worth sharing some of the things I’ve …

Her Story: Game Analysis

  Before I begin my analysis of Her Story, I should talk about the methodologies and references I use when breaking down games. There are two main sources I draw from and keep in mind when constantly playing these games. The first one being the MDA framework as composed by Hunicke, Leblanc and Zubek. This framework is used by a …

Interactive Media Design: Graduation and Beyond

It’s been almost a year since I wrote my one year reflection on my experience with the Interactive Media Design degree. A lot of things have changed since then and I’ve learned a lot about myself in relation to my chosen career and my life. After a little bit of thinking and reading through my last post the question entered …

2014: A Year of Challenges and Enlightenment

2014 has been one of the most interesting years I’ve had so far. It’s been characterized by my rapid growth in competence as a designer, my improvement of skill with my musical quality and many other personal improvements! The strange thing is most of these improvements didn’t start taking place until around September. So I’ll place a heavy emphasis on …

Interactive Media Design One Year Reflection: From Chaos to Order

I’ve haven’t posted anything in quite a bit, and this has been rattling around in my head ever since May. I’ve always wanted to do a post on my experience with the Interactive Media Design (IMD) degree at the University of Washington’s Bothell campus. This degree was announced a couple of years ago as a degree that sought to merge …

Corrupted: A Prototype Post Mortem

During Spring quarter at the University of Washington Bothell in 2013 (April 2014 to June 2014), I opted to become a scripter and create a prototype of a game that already has an existing prototype. In this project I worked with another classmate who took on the role of a game designer. I reasoned that this would be a great …