Description: Blind Spot is a prototype developed in collaboration with John McLaughlin for Ludum Dare 32 game jam. In the game you navigate the environment by shooting out particles which can cover objects. The particles disappear after a certain amount of time so you’re always kept in the dark. I was approached a day after work on the prototype began when it was just an environment where the player can light up objects by spewing light particles at them. I quickly fell in love with the concept and pledged some of my time to create an experience around this concept. The little bit of narrative behind it was inspired by a legally blind woman I conversed with at a convention over the difficulties of navigating everyday life while having her particular kind of blindness.
Role: Level Designer
- Create grey box prototype of level using components from programmer
- Implement different mechanics to create a more interesting experience
Level design was my main thrust of this experience from a development perspective as I was thrilled to get the chance to create a 3D level as opposed to a 2D one like my other projects. One of the main problems I faced when creating the tutorial level was how I was going to guide the player through an environment that they essentially can’t see. The idea I played with in the prototype was having objects emit certain sounds. I really enjoyed working on this for a day and it was a welcome break from some of the longer projects that I’ve been on.