Description: Corrupted sees you running around a terra-forming ship named the Kolossus. In this game you help commander Adrienne dye stop a virus from overtaking the ship. You do this be interacting with certain parts of ship through Luxor like game play or Brick Breaker like game play. As you progress through the different rooms on the ship you’ll find a unique twist on both of the aforementioned styles of game play. From having to guide two specially marked orbs to the end of a level to having to deal with a screen flipped completely upside down, the game creates an interesting juxtaposition between strategic play and reaction based play.
Role: Level Designer, Lead Audio Engineer
Responsibilities: As a Level Designer I collaborated with others in producing, prototyping and fine tuning the different game play elements of the Corrupted. This includes collaboratively producing a document that details the challenges in different levels. As the Lead Audio Engineer, I lead an audio team in assessing audio needs and producing the high quality sounds and music to match the visuals.
A sound track created by the team I was on appears below